Showing posts with label iExperience. Show all posts
Showing posts with label iExperience. Show all posts

Thursday, 17 November 2016

Get Set Go!


Learner:  Ashvir      Learning Coach: M Lennon - LH2      Date:   17 November 2016
Learning Area:  iExperience
NZC Achievement Objective:  Health & Physical Education; Movement skills; Science and technology -  Students will develop a wide range of movement skills, using a variety of equipment and play environments.  
Learning Observed
During iExperience Ashvir has been participating in the Get-Set-Go programme.

In Get-Set-Go Ashvir has been learning to balance using different parts of his body, and to move around while balancing something on his head.  Ashvir was able to confidently balance and move around with ease.

After his balancing session Ashvir began learning skills in throwing and catching.  He actively participated in a range of games that saw him throwing and catching, firstly, a soft toy, then a tennis ball to a partner.

Evidence of learning

Here you can see Ashvir with his Hapu group in a range of Get-Set-Go activities.
Key Competencies/Vision Principles
During this learning, Ashvir demonstrated that he was:
  • Connected - actively taking part in all games and activities.
  • Capable - understanding that you need to point and aim before you throw.
  • Curious - asking questions about why throws went in the wrong direction.
  • Managing Self  - able to use equipment appropriately.
Next Learning Steps
  • Keep asking for advice when you’re throwing doesn’t go straight.
  • Remember to make a basket out of your hands when someone is throwing a ball for you to catch.


Friday, 14 October 2016

Chickens


Learner:  Ashvir      Learning Coach: M Lennon - LH2      Date:   14 October 2016
Learning Area:  iExperience
NZC Achievement Objective:  Science; Living World; Ecology  Recognise that living things are suited to their particular habitat.  
Learning Observed
During iExperience Ashvir has been learning about Chickens and their habitats.

Ashvir has been a keen participant in learning about the chickens.  He has learned about egg incubation, the care of baby chicks and the needs of chickens as they grow bigger.

Shortly after the chicks hatched Ashvir was able to see what they felt like so he could describe the chickens accurately.

During iDevelop Ashvir furthered his curiosity by being able to describe the chicks to others.

Evidence of learning

Ashvir was a little nervous about holding the chick, so he opted to pat it instead.
Key Competencies/Vision Principles
During this learning, Ashvir demonstrated that he was:
  • Connected - actively taking part in learning conversations and activities.
  • Capable - understanding that chickens have different needs.
  • Curious - asking questions about the needs of chickens.
  • Managing Self  - able to carefully pat the chick without scaring it.
Next Learning Steps
  • Keep sparking your curiosity about chickens by asking lots of questions.
  • Look at the future needs of chickens and what we can do to ensure their comfort.


Wednesday, 10 August 2016

iExperience Narrative Assessment - 10 August 2016


Learner:  Ashvir   Learning Coach: Michelle Lennon - LH2      Date:   10 August 2016
Learning Area:  iExperience
NZC Achievement Objective:  Students will gain knowledge, skills, and experience to understand that people have different roles and responsibilities  as part of their participation in groups.
Learning Observed
As part of our iExperience Ashvir opted in to learn more about the equestrian show jumping at the Olympic Games in Rio.

Ashvir has shown that he can work collaboratively with others to help build a show jumping circuit fit for Olympic horses.  Firstly he had to communicate his ideas with other members in the group to ensure there was a range of difficulty levels for the horses.  He was able to do this with ease and showed great respect for others learner’s opinions.

Next Ashvir designed and built a jump to be used within the show jumping circuit.  After this he discussed and negotiated the route that the horse would take in order to complete the circuit within a specified time limit.
Evidence of learning

Here Ashvir is designing a route to be run by the horses in the Olympic show jumping.
Key Competencies/Vision Principles
During this learning, Ashvir demonstrated that he was:
  • Connected - actively taking part in all learning activities.
  • Capable - understanding that Olympic show jumping has specific needs.
  • Collaborative - discussing and negotiating ‘best fit’ jumps and tracks.
  • Managing Self  - able to use equipment in an appropriate manner.
Next Learning Steps
  • Share your knowledge around equestrian show jumping.
  • Help others to collaborate and build an Olympic event together.